For a long time, humans have considered music as the best way to express their emotions. Besides, music has a tremendous impact on our brain and our behavior. So, I decided to design a music service app that allows us to control what we want to listen to without any limitation. For instance, collecting desirable albums, songs, and playlists to an offline list to be accessible at any time. Besides that, we want to involve our opinions and share our thoughts on particular music that could make it more desirable.
Create a music service app with new features to increase engagement and make music more accessible at any time.
Firstly, I need is to an analysis of all user feedback from similar apps to identify their needs and the feature they want. Also, to know the reason why music hard to access in a different situation. When I started this project last time, I didn't do my homework very well in the research phase. So, this time the purpose is to thinking deeply in many aspects to give me a chance to understand the target user motivations and frustrations and that will reflect on business goals so, I started asking myself important questions like:
I decided to gather user feedback from two similar products on Google stores like Spotify, SoundCloud to know a big group of the target users. After collected data, I used the Rose, Thorn & Bud method to organizing user's feedback according to each product, where Rose is the positive feedback, Thorn is the negative feedback and Bud, are the new opportunities from those feedbacks. And by the way, this method helped me in the user interview phase.
In this phase, I interviewed my brother because he listens to different types of music like metal and classical music while studying and commuting to his university. Besides, He is currently playing a keyboard. So, I think he is the best one to represent the target audience. So, I asked him to run some questions by him to help me tackle this problem.
After I gathered data and takes notes from qualitative research, who helped to defined user pain point and needs, to create my user persona, Ryan:
As a result, the user persona was useful to create a user journey map to visualize the process that a user goes through to get a new taste of music or find a new artist. Also, what kind of frustration they have when they couldn't listen to a specific song in music service apps that they are using it. Besides, What are they say and do to fill the gap between what they get and what they want?
Next, I created affinity mapping to organize all similar features and opportunities under categories to define weaknesses and strength points under each category to improve user satisfaction.
In this phase, I decided to take a new approach to spark new ideas. Firstly, I created low-fidelity wireframes to articulate visual ideas and features that I had gathered from the previous phases. Second, at the same time, I have given my brother a space to create his wireframe to articulate his ideas too. Besides, this the best way to makes the users designing for themselves. Also, I used the previous prototype to run usability testing to decide which is areas need to improve, and after two hours, I iterate wireframes two around. After that, I got the final feedback from him.
In the phase, I did change too much from the previous design. I just added a few new screens that have new features and represent participant vision. Besides, I changed the icons from 1px to 2px stroke to be accessible according to the user feedback.
Next, I created a user flow to know how the users will interacting with new features and how many steps they will take to achieve their goal.
In this stage, I have adopted luxurious taste to represent calm and positivity at the same time friendly, modern. And, How to bring this feeling to the users?
Additionally, I got a name idea for this app from one of the music note values called the eighth note (Quaver).
After I decided what the visual style I want is, I ask my brother the next question:
After I created a user interface, I moved forward to create a high-fidelity prototype using Adobe xd.
Create music services that will attract new musicians to build their career that reflects on listener's satisfaction to get a fresh taste of desirable music. Besides, add features that allow users to create an offline playlist for albums and songs. Also, they can add comments, likes, and the ability to know how many people had listened to current music. Additionally, allowing the user to pick music taste whatever his location geographic is. Besides, they could share their favorite music with other people who have the same taste in music.
After all, I have learned is users want to invest their time to improve the product they already use daily. So, to design a product for my target users, I have to involve them in every stage of the process to make sure everything works smoothly. Besides, testing my ideas every time before moving to the next step allows me to get new ideas I have never notice before.
Additionally, I want to achieve business goals from the user perspective because not every new feature will serve my users. As a designer, I don't think the user wants a stunning design that has a feature with bugs or poor user experience. So, a usability testing session was a significant phase in the process to make the right decision.
Eventually, user interviews and affinity maps help me gathering new ideas and understand the way users react based on their feelings when they search for new music. Finally, what I need to do next time is go deeply into user thought patterns by running cart sorting or survey sessions. Besides, run usability testing on several users as possible to get a new different perspective.